
Prototype is the latest super hero action game from Radical Entertainment, the same folks who brought us The Incredible Hulk: Ultimate Destruction back in ’05. That was an XBOX title which I never played, but Prototype has been my mini obsession over the last week and a half or so.
Story
You are Alex Mercer, a New Yorker who wakes up on a morgue slab about to be dissected by a couple of scientists in hazmat suits. Mercer flees the scene of this traumatic event, only to find that he has no memory. There are also a couple other minor oddities, namely that he can run up the side of buildings, pick up cars like toys, and take a volley of machine gun rounds without turning into a pile of raw hamburger. He can also “consume” anyone around him. Consuming someone gives Mercer access to their memories, as well as the ability to shape shift into their physical form. I’m only scratching the surface of what Alex Mercer is capable of in this game. Suffice to say he’s easily one of the most powerful characters we’ve seen in a while, especially in a game of this particular type.
Revenge is Mercer’s primary motive. He spends the majority of the game tracking down those responsible for his conditions. While this would ordinarily be easy for someone of Mercer’s unusual capabilities, there is the little obstacle of an infection spreading through the streets of Manhattan, turning its citizens into mutants. As the military tries to restore order, Mercer must try an unravel the mystery of his powers before the entire city rips itself apart.
The story in Prototype is pretty standard fare. There’s nothing innovative here. However, it’s the means by which the events are presented to you that breathe life into an otherwise run-of-the-mill tale. Mercer is able to sense the identity of someone who has knowledge of his past. Each time he consumes one of these individuals, a short narrated montage plays out describing that person’s knowledge of Mercer, or the games plot. Each bit lasts only a couple seconds. However, as enemies begin to pile up, we are shown more and more of the mystery surrounding Mercer, the military’s plans to counter the infection and other bits of back story. All of this adds up to create an immersive experience that’s a perfect fit for a next gen game.
The weakest part of the story is the motivations of Alex Mercer himself. It seems as if the developer couldn’t quite decide if Mercer was a hero, or a psychopath; so what happens is the game tries to present Mercer as both. This didn’t work very well for me, and it left the experience, even at the game’s conclusion feeling kind of aimless. Don’t get me wrong; this stories not bad. I just think that if the developers presented a more consistent, coherent character in Mercer, Prototype would have come that much nearer its full potential.
Audio/Visual
Overall, the game looks fantastic. Character models are detailed and well animated. Alex is able to shift from form to form on the fly, even in mid animation, a really nice touch. The city itself feels alive, with cars and crowds of pedestrians freaking out or strolling calmly along, depending on whether the infection has spread to that part of the city or not. The buildings themselves are the games weak point. The structures are boxy and fairly drab. However, they look good enough that you won’t really notice as you’re gliding along the rooftops, or running up the side of an eighty story skyscraper.
Again, there are no real innovations here. Prototype’s graphics do a workhorse job of immersing you, without getting very flashy.
The one standout in the game’s audio is the score. I thought the orchestral music which accompanies Mercer on his journey was absolutely brilliant. It had a pronounced superhero vibe, while still remaining subtle enough to stay in the background. Good game music can be a rare find, with even the best soundtracks grating a bit after 15 hours of repetition. Prototypes music never felt forced, and never took center stage; but it was powerful enough to add an emotional punctuation mark to many of the game’s over-the-top moments.
The ambient city sounds are good as well; with constant military chatter, screaming citizens, car crashes, and explosions adding depth and intensity as the infection spreads throughout the city.
Mechanics
This is the game’s strongest point by far. Alex Mercer is a blast to control, through and through. Running up the side of buildings and jumping from rooftop to rooftop is an absolute blast. Consuming and shape shifting are also great fun. I felt in control of Alex at all times, with only the rarest occurrence of unpredictability when gliding or performing the “air dash” maneuver.
Mercer is able to weaponize himself in various ways, such as sprouting claws from his fingertips, or transforming one arm into a giant blade. The combat in the game is visceral, gory, and action-packed. Sometimes there are so many monsters, people, and objects on screen that it borders on absolute pandemonium. That would make things difficult for Alex if it wasn’t for a really well implemented lock-on mechanic. If there’s one game where you need a decent lock-on targeting system, it’s Prototype.
Just about every one of Mercer’s many abilities can be upgraded. I’m a sucker for upgrade systems; so this was a fun aspect. Upgrades and new powers are well paced, with replacements coming just as old powers begin to feel broken in.
There are a number of side challenges around the city that allow Alex to train his powers. Each of these are fun, and come with decent XP rewards the better you do. There are also 200 collectable orbs scattered around, with XP rewards coming after every 10 you collect.
In a Nutshell
Prototype is a great game that fell just short of its full potential. If you’re a fan of superheroes and comic book culture, this is going to be a must own for you. I could definitely see it as a game I’ll pull out every now and then to play around with, but it’s not one that’s going to stick with me five years hence. If you Gamefly it’s definitely worth a rental at least. The folks at Radical are definitely headed in the right direction, and I have high hopes for a sequel. I just hope that if and when it comes, Alex Mercer is a bit less wishy-washy as a character.
B+
Posted in Gaming
Tags: Gaming, prototype, review, xbox360